Lesson 10
Tile Maps, Tweening
Download the week 10 project
A lot of 2D games will use tile maps to layout sprites for the environment in a grid pattern. Classic examples include Super Mario Bros and The Legend of Zelda. See the Godot documentation on how to setup and use tile maps.
https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html
TileMaps
Tweens
Tweens (short for "in-betweens") are useful for animating nodes and properties in ways that cannot be easily done through the Inspector. You can create animations that run in sequence or in parallel, and then you can have the tween call a callback function when it is finished so that you can respond with some additional behavior. See the Godot documentation on how to use tweens.
https://docs.godotengine.org/en/latest/classes/class_tween.html
Homework
No homework this week. Just play around with TileMaps and Tweens.
